SPRIG: Stackelberg Perception-Reinforcement Learning with Internal Game Dynamics
Fernando Martinez-Lopez, Juntao Chen, Yingdong Lu

TL;DR
SPRIG introduces a novel game-theoretic framework modeling perception and decision-making in reinforcement learning as a Stackelberg game, improving performance in high-dimensional environments.
Contribution
It proposes a new perception-policy interaction model using Stackelberg game dynamics with theoretical guarantees and demonstrates improved results over standard methods.
Findings
Achieves around 30% higher returns than PPO on Atari BeamRider.
Provides theoretical guarantees via a modified Bellman operator.
Effectively balances feature extraction and decision-making.
Abstract
Deep reinforcement learning agents often face challenges to effectively coordinate perception and decision-making components, particularly in environments with high-dimensional sensory inputs where feature relevance varies. This work introduces SPRIG (Stackelberg Perception-Reinforcement learning with Internal Game dynamics), a framework that models the internal perception-policy interaction within a single agent as a cooperative Stackelberg game. In SPRIG, the perception module acts as a leader, strategically processing raw sensory states, while the policy module follows, making decisions based on extracted features. SPRIG provides theoretical guarantees through a modified Bellman operator while preserving the benefits of modern policy optimization. Experimental results on the Atari BeamRider environment demonstrate SPRIG's effectiveness, achieving around 30% higher returns than…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsReinforcement Learning in Robotics
MethodsEntropy Regularization · Proximal Policy Optimization
