"It Brought the Model to Life": Exploring the Embodiment of Multimodal I3Ms for People who are Blind or have Low Vision
Samuel Reinders, Matthew Butler, Kim Marriott

TL;DR
This study explores how embedding human-like features in interactive 3D-printed models enhances engagement and perceived liveliness for blind or low vision users, with mixed effects on trust.
Contribution
It is the first to investigate the design of embodied I3Ms and their effects on engagement and trust among BLV users.
Findings
Embodiment increases perceived liveliness and engagement.
Haptic vibratory feedback and personified voices enhance embodiment.
Mixed impact on trust was observed.
Abstract
3D-printed models are increasingly used to provide people who are blind or have low vision (BLV) with access to maps, educational materials, and museum exhibits. Recent research has explored interactive 3D-printed models (I3Ms) that integrate touch gestures, conversational dialogue, and haptic vibratory feedback to create more engaging interfaces. Prior research with sighted people has found that imbuing machines with human-like behaviours, i.e., embodying them, can make them appear more lifelike, increasing social perception and presence. Such embodiment can increase engagement and trust. This work presents the first exploration into the design of embodied I3Ms and their impact on BLV engagement and trust. In a controlled study with 12 BLV participants, we found that I3Ms using specific embodiment design factors, such as haptic vibratory and embodied personified voices, led to an…
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