Inter3D: A Benchmark and Strong Baseline for Human-Interactive 3D Object Reconstruction
Gan Chen, Ying He, Mulin Yu, F. Richard Yu, Gang Xu, Fei Ma, Ming Li, and Guang Zhou

TL;DR
Inter3D introduces a new benchmark and a baseline method for reconstructing human-interactive 3D objects with multiple movable parts, addressing the challenge of unseen part combinations during training.
Contribution
The paper presents a novel benchmark dataset, a new evaluation pipeline, and a strong baseline approach leveraging Space Discrepancy Tensors and regularization for efficient multi-part object reconstruction.
Findings
Our approach outperforms existing methods on the benchmark.
The proposed regularization improves spatial density consistency.
Occupancy grid sampling enhances training efficiency.
Abstract
Recent advancements in implicit 3D reconstruction methods, e.g., neural rendering fields and Gaussian splatting, have primarily focused on novel view synthesis of static or dynamic objects with continuous motion states. However, these approaches struggle to efficiently model a human-interactive object with n movable parts, requiring 2^n separate models to represent all discrete states. To overcome this limitation, we propose Inter3D, a new benchmark and approach for novel state synthesis of human-interactive objects. We introduce a self-collected dataset featuring commonly encountered interactive objects and a new evaluation pipeline, where only individual part states are observed during training, while part combination states remain unseen. We also propose a strong baseline approach that leverages Space Discrepancy Tensors to efficiently modelling all states of an object. To alleviate…
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Taxonomy
TopicsHuman Pose and Action Recognition · Advanced Neural Network Applications · 3D Shape Modeling and Analysis
