Generative Detail Enhancement for Physically Based Materials
Saeed Hadadan, Benedikt Bitterli, Tizian Zeltner, Jan Nov\'ak, Fabrice, Rousselle, Jacob Munkberg, Jon Hasselgren, Bartlomiej Wronski, Matthias, Zwicker

TL;DR
This paper introduces a method to enhance physically based material details using a pre-trained diffusion model and inverse rendering, adding realistic signs of wear and aging without additional training.
Contribution
It presents a novel approach that leverages a pre-trained diffusion model with multi-view consistency priors for detail enhancement in materials, avoiding the need for model fine-tuning.
Findings
Achieves consistent multi-view detail enhancement.
No additional training required for the diffusion model.
Enhanced textures are editable by artists.
Abstract
We present a tool for enhancing the detail of physically based materials using an off-the-shelf diffusion model and inverse rendering. Our goal is to enhance the visual fidelity of materials with detail that is often tedious to author, by adding signs of wear, aging, weathering, etc. As these appearance details are often rooted in real-world processes, we leverage a generative image model trained on a large dataset of natural images with corresponding visuals in context. Starting with a given geometry, UV mapping, and basic appearance, we render multiple views of the object. We use these views, together with an appearance-defining text prompt, to condition a diffusion model. The details it generates are then backpropagated from the enhanced images to the material parameters via inverse differentiable rendering. For inverse rendering to be successful, the generated appearance has to be…
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Taxonomy
TopicsInteractive and Immersive Displays
MethodsSoftmax · Attention Is All You Need · Diffusion
