Simplifying imperfect recall games
Hugo Gimbert, Soumyajit Paul, B.Srivathsan

TL;DR
This paper introduces novel techniques to transform complex imperfect recall games into simpler, polynomial-time solvable forms, expanding the class of games that can be efficiently analyzed.
Contribution
It presents new methods for simplifying imperfect recall games into equivalent A-loss recall games, including a polynomial-time algorithm for minimal size transformations.
Findings
New polynomial-time class of imperfect recall games extending A-loss recall
Algorithm for generating minimal size equivalent A-loss recall games
Techniques involving action shuffling and linear combination of action sequences
Abstract
In games with imperfect recall, players may forget the sequence of decisions they made in the past. When players also forget whether they have already encountered their current decision point, they are said to be absent-minded. Solving one-player imperfect recall games is known to be NP-hard, even when the players are not absent-minded. This motivates the search for polynomial-time solvable subclasses. A special type of imperfect recall, called A-loss recall, is amenable to efficient polynomial-time algorithms. In this work, we present novel techniques to simplify non-absent-minded imperfect recall games into equivalent A-loss recall games. The first idea involves shuffling the order of actions, and leads to a new polynomial-time solvable class of imperfect recall games that extends A-loss recall. The second idea generalises the first one, by constructing a new set of action sequences…
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Taxonomy
TopicsTopic Modeling · Intelligent Tutoring Systems and Adaptive Learning · Recommender Systems and Techniques
