Virtual Encounters of the Haptic Kind: Towards a Multi-User VR System for Real-Time Social Touch
Premankur Banerjee, Jiaxuan Wang, Lauren Tomita, Mia P Montiel, and Heather Culbertson

TL;DR
This paper introduces a multi-user VR system with wearable haptic devices enabling real-time social touch, enhancing immersion and emotional connection in virtual communication.
Contribution
It presents a novel wearable haptic system with vibrotactile feedback for real-time social touch in VR, tested through user studies to improve social presence.
Findings
Haptic feedback enhances social presence and emotional engagement.
Gesture speed and feedback modality significantly affect user experience.
The system is usable and improves immersion in social VR interactions.
Abstract
Physical touch, a fundamental aspect of human social interaction, remains largely absent in real-time virtual communication. We present a haptic-enabled multi-user Virtual Reality (VR) system that facilitates real-time, bi-directional social touch communication among physically distant users. We developed wearable gloves and forearm sleeves, embedded with 26 vibrotactile actuators for each hand and arm, actuated via a WiFi-based communication system. The system enables VR-transmitted data to be universally interpreted by haptic devices, allowing feedback rendering based on their capabilities. Users can perform and receive social touch gestures such as stroke, pat, poke, and squeeze, with other users within a shared virtual space or interact with other virtual objects, and they receive vibrotactile feedback. Through a two-part user study involving six pairs of participants, we…
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Taxonomy
TopicsVirtual Reality Applications and Impacts
