Homogenization and Mean-Field Approximation for Multi-Player Games
Rama Cont, Anran Hu

TL;DR
This paper develops a quantitative homogenization approach for multi-player games with heterogeneous populations, showing how to approximate equilibria using mean-field models and optimizing sub-population partitions.
Contribution
It introduces a method to approximate multi-player game equilibria via mean-field games, including explicit bounds and an optimal partitioning framework.
Findings
Explicit bounds for approximation errors based on population size and heterogeneity
A method to compute approximate equilibria using auxiliary mean-field games
Optimal sub-population partitioning formulated as a mixed-integer program
Abstract
We investigate how the framework of mean-field games may be used to investigate strategic interactions in large heterogeneous populations. We consider strategic interactions in a population of players which may be partitioned into near-homogeneous sub-populations subject to peer group effects and interactions across groups. We prove a quantitative homogenization result for multi-player games in this setting: we show that -Nash equilibria of a general multi-player game with heterogeneity may be computed in terms of the Nash equilibria of an auxiliary multi-population mean-field game. We provide explicit and non-asymptotic bounds for the distance from optimality in terms of the number of players and the deviations from homogeneity in sub-populations. The best mean-field approximation corresponds to an optimal partition into sub-populations, which may be formulated as the…
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Taxonomy
TopicsAdvanced Mathematical Modeling in Engineering · Theoretical and Computational Physics · Mathematical Dynamics and Fractals
