RemoteChess: Enhancing Older Adults' Social Connectedness via Designing a Virtual Reality Chinese Chess (Xiangqi) Community
Qianjie Wei, Xiaoying Wei, Yiqi Liang, Fan Lin, Nuonan Si, Mingming, Fan

TL;DR
RemoteChess is a VR platform that fosters social connectedness among older adults by enabling them to play Chinese chess in a culturally relevant virtual environment, promoting social interaction and engagement.
Contribution
It introduces a culturally tailored VR activity for older adults, emphasizing shared gameplay and social interaction to improve social connectedness.
Findings
Enhanced social connectedness through familiar environments.
Culturally relevant social catalysts improved engagement.
Asymmetric interactions facilitated social bonding.
Abstract
The decline of social connectedness caused by distance and physical limitations severely affects older adults' well-being and mental health. While virtual reality (VR) is promising for older adults to socialize remotely, existing social VR designs primarily focus on verbal communication (e.g., reminiscent, chat). Actively engaging in shared activities is also an important aspect of social connection. We designed RemoteChess, which constructs a social community and a culturally relevant activity (i.e., Chinese chess) for older adults to play while engaging in social interaction. We conducted a user study with groups of older adults interacting with each other through RemoteChess. Our findings indicate that RemoteChess enhanced participants' social connectedness by offering familiar environments, culturally relevant social catalysts, and asymmetric interactions. We further discussed…
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