Real-time Neural Rendering of LiDAR Point Clouds
Joni Vanherck, Brent Zoomers, Tom Mertens, Lode Jorissen, Nick Michiels

TL;DR
This paper introduces a real-time neural rendering method for LiDAR point clouds that produces photorealistic images efficiently without scene-specific training, addressing artifacts and data inconsistencies.
Contribution
It presents a novel deep learning approach using a U-Net to improve LiDAR point cloud rendering speed and quality without extensive preprocessing or training.
Findings
Achieves real-time rendering on standard GPUs.
Outperforms existing methods in speed and quality.
Effectively handles occlusion, color inconsistencies, and varying densities.
Abstract
Static LiDAR scanners produce accurate, dense, colored point clouds, but often contain obtrusive artifacts which makes them ill-suited for direct display. We propose an efficient method to render photorealistic images of such scans without any expensive preprocessing or training of a scene-specific model. A naive projection of the point cloud to the output view using 1x1 pixels is fast and retains the available detail, but also results in unintelligible renderings as background points leak in between the foreground pixels. The key insight is that these projections can be transformed into a realistic result using a deep convolutional model in the form of a U-Net, and a depth-based heuristic that prefilters the data. The U-Net also handles LiDAR-specific problems such as missing parts due to occlusion, color inconsistencies and varying point densities. We also describe a method to…
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Taxonomy
Methods*Communicated@Fast*How Do I Communicate to Expedia? · Concatenated Skip Connection · Max Pooling · Convolution · SPEED: Separable Pyramidal Pooling EncodEr-Decoder for Real-Time Monocular Depth Estimation on Low-Resource Settings · U-Net
