Leader and Follower: Interactive Motion Generation under Trajectory Constraints
Runqi Wang, Caoyuan Ma, Jian Zhao, Hanrui Xu, Dongfang Sun, Haoyang, Chen, Lin Xiong, Zheng Wang, Xuelong Li

TL;DR
This paper introduces a novel leader-follower framework for interactive motion generation that effectively adheres to specified trajectories, improving realism and accuracy without retraining models.
Contribution
It proposes a training-free, role-based approach using a Pace Controller and Kinematic Synchronization Adapter to enhance trajectory adherence in interactive motion generation.
Findings
Outperforms existing methods in realism and accuracy
Effectively controls motion trajectory without retraining
Enhances flexibility and interactivity in two-actor scenarios
Abstract
With the rapid advancement of game and film production, generating interactive motion from texts has garnered significant attention due to its potential to revolutionize content creation processes. In many practical applications, there is a need to impose strict constraints on the motion range or trajectory of virtual characters. However, existing methods that rely solely on textual input face substantial challenges in accurately capturing the user's intent, particularly in specifying the desired trajectory. As a result, the generated motions often lack plausibility and accuracy. Moreover, existing trajectory - based methods for customized motion generation rely on retraining for single - actor scenarios, which limits flexibility and adaptability to different datasets, as well as interactivity in two-actor motions. To generate interactive motion following specified trajectories, this…
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Taxonomy
TopicsHuman Motion and Animation · Spatial Cognition and Navigation
MethodsSoftmax · Attention Is All You Need · Adapter · ALIGN
