FontCraft: Multimodal Font Design Using Interactive Bayesian Optimization
Yuki Tatsukawa, I-Chao Shen, Mustafa Doga Dogan, Anran Qi, Yuki, Koyama, Ariel Shamir, Takeo Igarashi

TL;DR
FontCraft is a system that allows non-expert users to design fonts efficiently by exploring a style space with human-in-the-loop Bayesian optimization, without needing pre-designed characters.
Contribution
It introduces a novel interactive font design system that combines style space exploration, Bayesian optimization, and multimodal references for non-expert users.
Findings
Enables non-experts to design fonts efficiently.
Outperforms baseline in user study.
Supports revisiting and refining font styles.
Abstract
Creating new fonts requires a lot of human effort and professional typographic knowledge. Despite the rapid advancements of automatic font generation models, existing methods require users to prepare pre-designed characters with target styles using font-editing software, which poses a problem for non-expert users. To address this limitation, we propose FontCraft, a system that enables font generation without relying on pre-designed characters. Our approach integrates the exploration of a font-style latent space with human-in-the-loop preferential Bayesian optimization and multimodal references, facilitating efficient exploration and enhancing user control. Moreover, FontCraft allows users to revisit previous designs, retracting their earlier choices in the preferential Bayesian optimization process. Once users finish editing the style of a selected character, they can propagate it to…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsHuman Motion and Animation · Video Analysis and Summarization · Autonomous Vehicle Technology and Safety
