Fine-Tuning Hard-to-Simulate Objectives for Quadruped Locomotion: A Case Study on Total Power Saving
Ruiqian Nai, Jiacheng You, Liu Cao, Hanchen Cui, Shiyuan Zhang, Huazhe, Xu, Yang Gao

TL;DR
This paper introduces a data-driven framework that fine-tunes quadruped locomotion policies to optimize hard-to-simulate objectives like power consumption, achieving significant energy savings and demonstrating adaptability with real-world data.
Contribution
It presents a novel, versatile method for incorporating real-world data to improve simulation accuracy for hard-to-model objectives in quadruped locomotion.
Findings
Achieved 24-28% reduction in power consumption.
Demonstrated effectiveness across various speeds.
Provided an adaptable framework for continual real-world improvement.
Abstract
Legged locomotion is not just about mobility; it also encompasses crucial objectives such as energy efficiency, safety, and user experience, which are vital for real-world applications. However, key factors such as battery power consumption and stepping noise are often inaccurately modeled or missing in common simulators, leaving these aspects poorly optimized or unaddressed by current sim-to-real methods. Hand-designed proxies, such as mechanical power and foot contact forces, have been used to address these challenges but are often problem-specific and inaccurate. In this paper, we propose a data-driven framework for fine-tuning locomotion policies, targeting these hard-to-simulate objectives. Our framework leverages real-world data to model these objectives and incorporates the learned model into simulation for policy improvement. We demonstrate the effectiveness of our framework…
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Taxonomy
TopicsRobotic Mechanisms and Dynamics · Human Motion and Animation · Mechanics and Biomechanics Studies
