The radius capture number
Tanja Dravec, Vesna Ir\v{s}i\v{c} Chenoweth, Andrej Taranenko

TL;DR
This paper introduces the radius capture number in a variant of the cop and robber game, establishing bounds, properties, and exact values for various graph families and products, advancing understanding of pursuit-evasion dynamics.
Contribution
It provides new bounds, exact values, and properties of the radius capture number across different graph classes and graph products, including vertex-transitive, outerplanar, Sierpiński, and harmonic even graphs.
Findings
(G) (H) for retracts H of G
Bounds in terms of radius and girth
Exact values for certain graph families
Abstract
In the classic cop and robber game, two players--the cop and the robber--take turns moving to a neighboring vertex or staying at their current position. The cop aims to capture the robber, while the robber tries to evade capture. A graph is called a cop-win graph if the cop can always capture the robber in a finite number of moves. In the cop and robber game with radius of capture , the cop wins if he can come within distance of the robber. The radius capture number of a graph is the smallest for which the cop has a winning strategy in this variant of the game. In this paper, we establish that for any retract of . We derive sharp upper and lower bounds for the radius capture number in terms of the graph's radius and girth, respectively. Additionally, we investigate the radius capture number in vertex-transitive graphs and…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsMathematics and Applications · Matrix Theory and Algorithms · Point processes and geometric inequalities
