Modeling the Impact of Visual Stimuli on Redirection Noticeability with Gaze Behavior in Virtual Reality
Zhipeng Li, Yishu Ji, Ruijia Chen, Tianqi Liu, Yuntao Wang, Yuanchun, Shi, Yukang Yan

TL;DR
This paper investigates how visual stimuli in virtual environments influence redirection noticeability by modeling gaze behavior, leading to an adaptive technique that improves user experience and embodiment in VR.
Contribution
It introduces a gaze-based regression model predicting redirection noticeability from visual stimuli, and demonstrates an adaptive redirection method enhancing VR user experience.
Findings
Gaze behavior features can predict redirection noticeability with low error.
The adaptive technique reduces physical demand and enhances body ownership.
Model accuracy achieved with 0.012 MSE on unseen stimuli.
Abstract
While users could embody virtual avatars that mirror their physical movements in Virtual Reality, these avatars' motions can be redirected to enable novel interactions. Excessive redirection, however, could break the user's sense of embodiment due to perceptual conflicts between vision and proprioception. While prior work focused on avatar-related factors influencing the noticeability of redirection, we investigate how the visual stimuli in the surrounding virtual environment affect user behavior and, in turn, the noticeability of redirection. Given the wide variety of different types of visual stimuli and their tendency to elicit varying individual reactions, we propose to use users' gaze behavior as an indicator of their response to the stimuli and model the noticeability of redirection. We conducted two user studies to collect users' gaze behavior and noticeability, investigating the…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsVirtual Reality Applications and Impacts · Visual Attention and Saliency Detection · Gaze Tracking and Assistive Technology
