Usage of GPUs for online and offline Reconstruction in ALICE in Run 3
David Rohr (for the ALICE Collaboration)

TL;DR
This paper discusses how ALICE uses GPU-accelerated computing for real-time and offline data reconstruction during Run 3, achieving high processing efficiency for large-volume collision data.
Contribution
It presents the implementation and performance of GPU-based reconstruction in ALICE's online and offline data processing during Run 3.
Findings
High processing throughput achieved with GPUs
Successful offloading of offline reconstruction tasks to GPUs
Enhanced data processing efficiency during Run 3
Abstract
ALICE records Pb-Pb collisions in Run 3 at an unprecedented rate of 50 kHz, storing all data in continuous readout (triggerless) mode. The main purpose of the ALICE online computing farm is the calibration of the detectors and the compression of the recorded data. The detector with the largest data volume by far is the TPC, and the online farm is thus optimized for fast and efficient processing of TPC data during data taking. For this, ALICE leverages heavily the compute power of GPUs. When there is no beam in the LHC, the GPU-equipped farm performs the offline reconstruction of the recorded data, in addition to the GRID. Since the majority of the compute capacity of the farm is in the GPUs, and meanwhile also some GRID sites begin to offer GPU resources, ALICE has started to offload other parts of the offline reconstruction to GPUs as well. The talk will present the experience and…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
