Thresholds for Reconstruction of Random Hypergraphs From Graph Projections
Guy Bresler, Chenghao Guo, Yury Polyanskiy

TL;DR
This paper investigates the conditions under which a random hypergraph can be reconstructed from its graph projection, providing precise thresholds for certain cases and bounds for others, with implications for hypergraph models.
Contribution
It offers the first precise threshold for reconstructing 3-uniform hypergraphs and bounds for higher uniformities, along with an efficient reconstruction algorithm and applications to hypergraph stochastic block models.
Findings
Exact threshold for d=3 hypergraph reconstruction
Bounds for d≥4 hypergraph reconstruction
Efficient algorithm for hypergraph recovery
Abstract
The graph projection of a hypergraph is a simple graph with the same vertex set and with an edge between each pair of vertices that appear in a hyperedge. We consider the problem of reconstructing a random -uniform hypergraph from its projection. Feasibility of this task depends on and the density of hyperedges in the random hypergraph. For we precisely determine the threshold, while for we give bounds. All of our feasibility results are obtained by exhibiting an efficient algorithm for reconstructing the original hypergraph, while infeasibility is information-theoretic. Our results also apply to mildly inhomogeneous random hypergrahps, including hypergraph stochastic block models (HSBM). A consequence of our results is an optimal HSBM recovery algorithm, improving on a result of Guadio and Joshi in 2023.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsTopological and Geometric Data Analysis · Graph Theory and Algorithms · Rough Sets and Fuzzy Logic
