The Complexity of Symmetric Equilibria in Min-Max Optimization and Team Zero-Sum Games
Ioannis Anagnostides, Ioannis Panageas, Tuomas Sandholm, Jingming Yan

TL;DR
This paper investigates the computational complexity of finding equilibria in min-max optimization and team zero-sum games, revealing that such problems are generally hard ( extsf{CLS}-complete, extsf{PPAD}-complete, and extsf{FNP}-hard), especially in symmetric settings.
Contribution
It establishes the complexity classifications of equilibrium computation in symmetric and adversarial team games, resolving open questions and highlighting the difficulty of designing convergent algorithms.
Findings
Computing $ ext{ extsf{CLS}}$-complete for 3-player adversarial team games.
Symmetric equilibria in symmetric min-max optimization are extsf{PPAD}-complete.
Non-symmetric $ ext{ extsf{poly}}(1/n)$-equilibria are extsf{FNP}-hard.
Abstract
We consider the problem of computing stationary points in min-max optimization, with a particular focus on the special case of computing Nash equilibria in (two-)team zero-sum games. We first show that computing -Nash equilibria in -player \emph{adversarial} team games -- wherein a team of players competes against a \emph{single} adversary -- is \textsf{CLS}-complete, resolving the complexity of Nash equilibria in such settings. Our proof proceeds by reducing from \emph{symmetric} -Nash equilibria in \emph{symmetric}, identical-payoff, two-player games, by suitably leveraging the adversarial player so as to enforce symmetry -- without disturbing the structure of the game. In particular, the class of instances we construct comprises solely polymatrix games, thereby also settling a question left open by Hollender, Maystre, and Nagarajan (2024). We also provide…
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Taxonomy
TopicsGame Theory and Applications · Auction Theory and Applications · Economic theories and models
