Visual-based spatial audio generation system for multi-speaker environments
Xiaojing Liu, Ogulcan Gurelli, Yan Wang, and Joshua Reiss

TL;DR
This paper introduces an automated visual-based system for generating spatial audio in multi-speaker environments, improving audio-visual alignment and speech quality without additional dataset training.
Contribution
The system integrates face detection, depth estimation, and spatial audio techniques to automate and enhance spatial audio generation in multimedia applications.
Findings
Significantly improves spatial consistency between audio and video
Enhances speech quality in multi-speaker scenarios
Operates without additional binaural dataset training
Abstract
In multimedia applications such as films and video games, spatial audio techniques are widely employed to enhance user experiences by simulating 3D sound: transforming mono audio into binaural formats. However, this process is often complex and labor-intensive for sound designers, requiring precise synchronization of audio with the spatial positions of visual components. To address these challenges, we propose a visual-based spatial audio generation system - an automated system that integrates face detection YOLOv8 for object detection, monocular depth estimation, and spatial audio techniques. Notably, the system operates without requiring additional binaural dataset training. The proposed system is evaluated against existing Spatial Audio generation system using objective metrics. Experimental results demonstrate that our method significantly improves spatial consistency between audio…
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Taxonomy
TopicsMusic and Audio Processing
