Coupling Agent-Based Simulations and VR universes: the case of GAMA and Unity
Alexis Drogoul (UMMISCO), Patrick Taillandier (MIAT INRAE), Arthur, Brugi\`ere (UMMISCO), Louis Martinez (UMMISCO), L\'eon Sillano (UMMISCO),, Baptiste Lesquoy (UMMISCO), Huynh Quang Nghi (CTU)

TL;DR
This paper presents a novel framework that integrates agent-based models with virtual reality environments, enabling real-time interaction and visualization to enhance research and educational applications.
Contribution
A new framework linking GAMA ABM platform with Unity game engine, facilitating seamless data exchange and immersive VR simulations.
Findings
Demonstrated prototypes showcasing complex socio-environmental system interactions.
Enabled real-time visualization and user interaction within VR environments.
Facilitated interdisciplinary collaboration between ABM and VR communities.
Abstract
Agent-based models (ABMs) and video games, including those taking advantage of virtual reality (VR), have undergone a remarkable parallel evolution, achieving impressive levels of complexity and sophistication. This paper argues that while ABMs prioritize scientific analysis and understanding and VR aims for immersive entertainment, they both simulate artificial worlds and can benefit from closer integration. Coupling both approaches indeed opens interesting possibilities for research and development in various fields, and in particular education, at the heart of the SIMPLE project, an EU-funded project on the development of digital tools for awareness raising on environmental issues. However, existing tools often present limitations, including technical complexity, limited functionalities, and lack of interoperability. To address these challenges, we introduce a novel framework for…
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