The Combined Problem of Online Task Assignment and Lifelong Path Finding in Logistics Warehouses: Rule-Based Systems Matter
Fengming Zhu (The Hong Kong University of Science, Technology), Weijia Xu (Meituan Academy of Robotics Shenzhen), Yifei Guo (Meituan Academy of Robotics Shenzhen), Fangzhen Lin (The Hong Kong University of Science, Technology)

TL;DR
This paper presents a rule-based system for online task assignment and lifelong path finding in logistics warehouses, demonstrating significant improvements in efficiency and agent utilization through simulation experiments.
Contribution
It introduces a formal framework and a practical rule-based planner for the combined problem, automating task assignment to optimize throughput in warehouse logistics.
Findings
System requires only 83.77% of current execution time at Meituan.
Achieves same throughput with 40% fewer agents.
Outperforms state-of-the-art algorithms by 8.09% in efficiency.
Abstract
We study the combined problem of online task assignment and lifelong path finding, which is crucial for the logistics industries. However, most literature either (1) focuses on lifelong path finding assuming a given task assigner, or (2) studies the offline version of this problem where tasks are known in advance. We argue that, to maximize the system throughput, the online version that integrates these two components should be tackled directly. To this end, we introduce a formal framework of the combined problem and its solution concept. Then, we design a rule-based lifelong planner under a practical robot model that works well even in environments with severe local congestion. Upon that, we automate the search for the task assigner with respect to the underlying path planner. Simulation experiments conducted in warehouse scenarios at Meituan, one of the largest shopping platforms in…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
