Few-Shot Multi-Human Neural Rendering Using Geometry Constraints
Qian li, Victoria Fern\`andez Abrevaya, Franck Multon, Adnane, Boukhayma

TL;DR
This paper introduces a neural implicit reconstruction method for multi-human scenes from few images, leveraging geometry constraints and regularization techniques to improve accuracy and robustness, achieving state-of-the-art results.
Contribution
It extends single-human neural rendering techniques to multi-human scenes by incorporating SMPL-based geometry constraints and novel regularization schemes.
Findings
Achieves superior reconstruction accuracy on real and synthetic datasets.
Effectively handles occlusion and clutter in multi-human scenes.
Demonstrates robustness under variable illumination conditions.
Abstract
We present a method for recovering the shape and radiance of a scene consisting of multiple people given solely a few images. Multi-human scenes are complex due to additional occlusion and clutter. For single-human settings, existing approaches using implicit neural representations have achieved impressive results that deliver accurate geometry and appearance. However, it remains challenging to extend these methods for estimating multiple humans from sparse views. We propose a neural implicit reconstruction method that addresses the inherent challenges of this task through the following contributions: First, we propose to use geometry constraints by exploiting pre-computed meshes using a human body model (SMPL). Specifically, we regularize the signed distances using the SMPL mesh and leverage bounding boxes for improved rendering. Second, we propose a ray regularization scheme to…
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Taxonomy
Topics3D Shape Modeling and Analysis · Advanced Numerical Analysis Techniques · Medical Image Segmentation Techniques
