Solving the Content Gap in Roblox Game Recommendations: LLM-Based Profile Generation and Reranking
Chen Wang, Xiaokai Wei, Yexi Jiang, Frank Ong, Kevin Gao, Xiao Yu,, Zheng Hui, Se-eun Yoon, Philip Yu, Michelle Gong

TL;DR
This paper leverages large language models to generate structured game features from in-game text and re-rank recommendations, significantly improving personalization and relevance in Roblox's user-generated content ecosystem.
Contribution
It introduces a scalable LLM-based framework for extracting game attributes and re-ranking recommendations, addressing challenges of sparse and inconsistent game text data.
Findings
Enhanced recommendation relevance through LLM-generated features
Improved personalization and user satisfaction in Roblox recommendations
Deployed in production for user engagement and integrity detection
Abstract
With the vast and dynamic user-generated content on Roblox, creating effective game recommendations requires a deep understanding of game content. Traditional recommendation models struggle with the inconsistent and sparse nature of game text features such as titles and descriptions. Recent advancements in large language models (LLMs) offer opportunities to enhance recommendation systems by analyzing in-game text data. This paper addresses two challenges: generating high-quality, structured text features for games without extensive human annotation, and validating these features to ensure they improve recommendation relevance. We propose an approach that extracts in-game text and uses LLMs to infer attributes such as genre and gameplay objectives from raw player interactions. Additionally, we introduce an LLM-based re-ranking mechanism to assess the effectiveness of the generated text…
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Taxonomy
TopicsArtificial Intelligence in Games · Educational Games and Gamification · Video Analysis and Summarization
