Physically-Based Mesh Generation for Confined 3D Point Clouds Using Flexible Foil Models
Netzer Moriya

TL;DR
This paper introduces a physically-based method for generating high-quality, closed-surface meshes from confined 3D point clouds using flexible foil models, suitable for computer graphics and geometry applications.
Contribution
It presents a novel framework combining elasticity, pressure deformation, and adaptive snapping to produce realistic meshes from point clouds.
Findings
Produces high-quality, closed-surface meshes
Handles spatial constraints effectively
Applicable to graphics and geometry tasks
Abstract
We propose a method for constructing high-quality, closed-surface meshes from confined 3D point clouds via a physically-based simulation of flexible foils under spatial constraints. The approach integrates dynamic elasticity, pressure-driven deformation, and adaptive snapping to fixed vertices, providing a robust framework for realistic and physically accurate mesh creation. Applications in computer graphics and computational geometry are discussed.
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Taxonomy
Topics3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques · Image Processing and 3D Reconstruction
