Comparing Pass-Through Quality of Mixed Reality Devices: A User Experience Study During Real-World Tasks
Francesco Vona, Julia Schorlemmer, Michael Stern, Navid Ashrafi,, Maurizio Vergari, Tanja Kojic, Jan-Niklas Voigt-Antons

TL;DR
This study evaluated the pass-through quality of three mixed reality headsets during real-world tasks, finding that Apple Vision Pro provided superior visual experience and user ratings compared to Meta Quest 3 and Varjo XR3.
Contribution
It provides a comparative analysis of pass-through quality across three leading mixed reality devices during real-world tasks.
Findings
Apple Vision Pro had the highest pass-through quality ratings.
Participants reported lower workload and cybersickness with Apple Vision Pro.
Meta Quest 3 and Varjo XR3 had lower pass-through quality ratings.
Abstract
In extended reality, pass-through enables users to view their real-world surroundings via cameras on the headset, displaying live video inside the device. This study compared the pass-through quality of three devices: Apple Vision Pro, Meta Quest 3, and Varjo XR3. Thirtyone participants performed two tasks, reading a text and solving a puzzle, while using each headset with the pass-through feature activated. Participants then rated their experiences, focusing on workload and cybersickness. Results showed that the Apple Vision Pro outperformed the Meta Quest 3 and Varjo XR3, receiving the highest ratings for pass-through quality.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsAugmented Reality Applications · Virtual Reality Applications and Impacts
