Animate Anyone 2: High-Fidelity Character Image Animation with Environment Affordance
Li Hu, Guangyuan Wang, Zhen Shen, Xin Gao, Dechao Meng, Lian Zhuo,, Peng Zhang, Bang Zhang, Liefeng Bo

TL;DR
Animate Anyone 2 advances character image animation by integrating environmental context, enabling more coherent and diverse animations through novel environmental representations, shape-agnostic masking, and object-guided feature blending.
Contribution
The paper introduces Animate Anyone 2, a novel method that incorporates environmental affordance into character animation, improving coherence and diversity over prior diffusion-based approaches.
Findings
Outperforms previous methods in animation quality.
Effectively models character-environment interactions.
Handles diverse motion patterns with pose modulation.
Abstract
Recent character image animation methods based on diffusion models, such as Animate Anyone, have made significant progress in generating consistent and generalizable character animations. However, these approaches fail to produce reasonable associations between characters and their environments. To address this limitation, we introduce Animate Anyone 2, aiming to animate characters with environment affordance. Beyond extracting motion signals from source video, we additionally capture environmental representations as conditional inputs. The environment is formulated as the region with the exclusion of characters and our model generates characters to populate these regions while maintaining coherence with the environmental context. We propose a shape-agnostic mask strategy that more effectively characterizes the relationship between character and environment. Furthermore, to enhance the…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsHuman Motion and Animation · Augmented Reality Applications · Face recognition and analysis
