Interactive Inference: A Neuromorphic Theory of Human-Computer Interaction
Roel Vertegaal, Timothy Merritt, Saul Greenberg, Aneesh P. Tarun, Zhen Li, Zafeirios Fountas

TL;DR
This paper introduces Interactive Inference, a neuromorphic approach based on Active Inference theory, to model and optimize human-computer interaction by predicting user behavior and mental load in real-time.
Contribution
It presents a simplified interpretation of Active Inference for HCI, enabling quantitative analysis of performance and error, and demonstrates its applicability through empirical validation.
Findings
Driver processing capacity is a logarithmic function of SNR.
The model can express Hick's Law, Fitts' Law, and the Power Law.
Empirical results support the model's predictive validity.
Abstract
Neuromorphic Human-Computer Interaction (HCI) is a theoretical approach to designing better user experiences (UX) motivated by advances in the understanding of the neurophysiology of the brain. Inspired by the neuroscientific theory of Active Inference, Interactive Inference is a first example of such an approach. It offers a simplified interpretation of Active Inference that allows designers to more readily apply this theory to design and evaluation. The basic premise in Interactive Inference is that the user predicts a result prior to performing a task. User behaviour is modeled as Bayesian inference on progress and goal distributions that predicts the next action. The difference between the observed result and the prediction is what is processed by the brain. This error between goal and progress distributions, or Bayesian surprise, can be modeled as a simple mean square error of the…
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