Generating Physically Realistic and Directable Human Motions from Multi-Modal Inputs
Aayam Shrestha, Pan Liu, German Ros, Kai Yuan, Alan Fern

TL;DR
This paper introduces the Masked Humanoid Controller (MHC), a versatile system that generates realistic, physically-based human motions from sparse, multi-modal inputs, capable of switching skills, recovering from failures, and integrating with planning frameworks.
Contribution
The paper presents a novel multi-objective imitation learning approach for humanoid control that handles under-specified inputs and seamlessly combines multiple motion skills.
Findings
MHC can catch up to out-of-sync commands
It can combine elements from multiple motion sequences
It successfully completes unspecified motion parts from sparse inputs
Abstract
This work focuses on generating realistic, physically-based human behaviors from multi-modal inputs, which may only partially specify the desired motion. For example, the input may come from a VR controller providing arm motion and body velocity, partial key-point animation, computer vision applied to videos, or even higher-level motion goals. This requires a versatile low-level humanoid controller that can handle such sparse, under-specified guidance, seamlessly switch between skills, and recover from failures. Current approaches for learning humanoid controllers from demonstration data capture some of these characteristics, but none achieve them all. To this end, we introduce the Masked Humanoid Controller (MHC), a novel approach that applies multi-objective imitation learning on augmented and selectively masked motion demonstrations. The training methodology results in an MHC that…
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