NextBestPath: Efficient 3D Mapping of Unseen Environments
Shiyao Li, Antoine Gu\'edon, Cl\'ementin Boittiaux, Shizhe Chen,, Vincent Lepetit

TL;DR
This paper introduces NextBestPath, a novel approach for active 3D mapping that predicts long-term goals for efficient scene reconstruction, supported by a new challenging dataset and outperforming existing methods.
Contribution
The paper presents a new long-term goal prediction method for 3D mapping and introduces AiMDoom, a diverse indoor dataset for benchmarking mapping algorithms.
Findings
Outperforms state-of-the-art methods on MP3D and AiMDoom datasets.
Achieves more efficient and comprehensive indoor environment mapping.
Utilizes online data collection, augmentation, and curriculum learning.
Abstract
This work addresses the problem of active 3D mapping, where an agent must find an efficient trajectory to exhaustively reconstruct a new scene. Previous approaches mainly predict the next best view near the agent's location, which is prone to getting stuck in local areas. Additionally, existing indoor datasets are insufficient due to limited geometric complexity and inaccurate ground truth meshes. To overcome these limitations, we introduce a novel dataset AiMDoom with a map generator for the Doom video game, enabling to better benchmark active 3D mapping in diverse indoor environments. Moreover, we propose a new method we call next-best-path (NBP), which predicts long-term goals rather than focusing solely on short-sighted views. The model jointly predicts accumulated surface coverage gains for long-term goals and obstacle maps, allowing it to efficiently plan optimal paths with a…
Peer Reviews
Decision·ICLR 2025 Poster
S1: the new dataset has complex challenging lay-outs. S2: the new dataset has diversity with a lot of opportunities to evaluate generalization S3: the decoded occupancy map includes unseen places, behind walls, for example.
W1: The main weakness of the paper is the scope of active mapping addressed is only coverage rather than the map itself. While coverage is indeed significant it assumes that 3D reconstructions are error-free (the M in SLAM). Moreover, poses are assumed accurate, an assumption far from reality. W2: The paper is set in a very narrow context by ignoring the literature on Active SLAM. In particular, active mapping has been based on first principles of information theory. See the excellent expositi
The strengths of this paper are as follows: 1. A more complicated dataset (AiMDoom) for active mapping. Compared with other either synthetic or real datasets, such as Replica, RoboTHOR, MP3D, and ScanNet, HM3D, the new dataset AiMDoom has more scenes, larger area size and different levels of difficulty. Intricate geometries and layouts, small doors and narrow corridors, the high diversity of scenes bring new challenges to the active mapping task. This benefits the whole community. 2. A novel
I don’t see obvious weaknesses of this paper. Some of my concerns about the method and the dataset are as follows. 1. In L243, the point clouds are cropped at the current location of the agent. I am curious how does it work and what kind of parameters are used? My understanding is that the crop size may influence how much history information is used for the next path prediction. 2. In L245, the 3D point clouds are projected onto 2D image to simplify the processing. This strategy works for scen
The idea of estimating NBP has good merit and shows promising results. The method is overall reasonably designed and the results are good. The evaluation demonstrates the strength of the proposed method.
The paper claims that the main novelty is the idea of next best path planning. It shows that NBP performs better than NBV which is reasonable and convincing. However, the method how NBP is computed is rather simplistic and the major technical components are actually the reconstructed map encoder and the two map decoders. With the estimated value map and obstacle map, NBP is computed in a straightforward way. On the other hand, training a network to predict value maps for scene coverage has good
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Taxonomy
TopicsRobotics and Sensor-Based Localization · 3D Surveying and Cultural Heritage · Advanced Image and Video Retrieval Techniques
