Two-Player Zero-Sum Differential Games with One-Sided Information
Mukesh Ghimire, Zhe Xu, Yi Ren

TL;DR
This paper introduces a scalable method for computing equilibrium strategies in two-player zero-sum differential games with continuous action spaces and one-sided information, leveraging convexification and Isaacs' condition.
Contribution
It presents a novel approach that achieves complexity independent of action space size and decouples strategy computation under one-sided information.
Findings
Algorithm effectively approximates optimal strategies in homing games.
Complexity is independent of action space size due to convexification.
Decoupling of strategies simplifies computation in one-sided information scenarios.
Abstract
Unlike Poker where the action space is discrete, differential games in the physical world often have continuous action spaces not amenable to discrete abstraction, rendering no-regret algorithms with complexity not scalable. To address this challenge within the scope of two-player zero-sum (2p0s) games with one-sided information, we show that (1) a computational complexity independent of can be achieved by exploiting the convexification property of incomplete-information games and the Isaacs' condition that commonly holds for dynamical systems, and that (2) the computation of the two equilibrium strategies can be decoupled under one-sidedness of information. Leveraging these insights, we develop an algorithm that successfully approximates the optimal strategy in a homing game. Code available in…
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Taxonomy
TopicsGuidance and Control Systems · Mathematical and Theoretical Epidemiology and Ecology Models · Aquatic and Environmental Studies
