GARAD-SLAM: 3D GAussian splatting for Real-time Anti Dynamic SLAM
Mingrui Li, Weijian Chen, Na Cheng, Jingyuan Xu, Dong Li, Hongyu, Wang

TL;DR
GARAD-SLAM introduces a real-time 3D Gaussian splatting SLAM system that effectively handles dynamic scenes by precise dynamic segmentation and improved mapping, resulting in fewer artifacts and higher-quality reconstructions.
Contribution
It presents a novel dynamic segmentation and mapping approach for 3D Gaussian splatting SLAM, enhancing robustness and accuracy in dynamic environments.
Findings
Competitive tracking performance on real-world datasets
Fewer artifacts in reconstructed scenes
Higher-quality rendering compared to baselines
Abstract
The 3D Gaussian Splatting (3DGS)-based SLAM system has garnered widespread attention due to its excellent performance in real-time high-fidelity rendering. However, in real-world environments with dynamic objects, existing 3DGS-based SLAM systems often face mapping errors and tracking drift issues. To address these problems, we propose GARAD-SLAM, a real-time 3DGS-based SLAM system tailored for dynamic scenes. In terms of tracking, unlike traditional methods, we directly perform dynamic segmentation on Gaussians and map them back to the front-end to obtain dynamic point labels through a Gaussian pyramid network, achieving precise dynamic removal and robust tracking. For mapping, we impose rendering penalties on dynamically labeled Gaussians, which are updated through the network, to avoid irreversible erroneous removal caused by simple pruning. Our results on real-world datasets…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsRobotics and Sensor-Based Localization · Modular Robots and Swarm Intelligence · Advanced Memory and Neural Computing
MethodsSoftmax · Attention Is All You Need
