Coordination Mechanisms with Rank-Based Utilities
Gilad Lavie, Tami Tamir

TL;DR
This paper investigates how rank-based utilities in coordination mechanisms affect game equilibria and efficiency in job-scheduling, revealing complexity results and bounds on the price of anarchy.
Contribution
It introduces the study of rank-based utilities in scheduling games, proves NP-completeness of equilibrium existence, and identifies classes with guaranteed equilibria and efficiency bounds.
Findings
Pure Nash equilibria may not exist even in simple cases.
Deciding equilibrium existence is NP-complete in general.
Competition can improve or worsen the efficiency of equilibria.
Abstract
In classical job-scheduling games, each job behaves as a selfish player, choosing a machine to minimize its own completion time. To reduce the equilibria inefficiency, coordination mechanisms are employed, allowing each machine to follow its own scheduling policy. In this paper we study the effects of incorporating rank-based utilities within coordination mechanisms across environments with either identical or unrelated machines. With rank-based utilities, players aim to perform well relative to their competitors, rather than solely minimizing their completion time. We first demonstrate that even in basic setups, such as two identical machines with unit-length jobs, a pure Nash equilibrium (NE) assignment may not exist. This observation motivates our inquiry into the complexity of determining whether a given game instance admits a NE. We prove that this problem is NP-complete, even in…
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Taxonomy
TopicsAuction Theory and Applications
