CreepyCoCreator? Investigating AI Representation Modes for 3D Object Co-Creation in Virtual Reality
Julian Rasch, Julia T\"ows, Teresa Hirzle, Florian M\"uller, Martin, Schmitz

TL;DR
This study investigates how different AI representation modes in VR affect user understanding, collaboration, and satisfaction during co-creative 3D object building, providing insights for better design of AI-assisted VR tools.
Contribution
It introduces a systematic analysis of AI representation modes in VR co-creation, highlighting their impact on user perception and collaboration effectiveness.
Findings
Embodied avatars improve user understanding of AI intent.
Immediate visualization enhances perceived AI contribution.
Highlighting modified areas increases user confidence.
Abstract
Generative AI in Virtual Reality offers the potential for collaborative object-building, yet challenges remain in aligning AI contributions with user expectations. In particular, users often struggle to understand and collaborate with AI when its actions are not transparently represented. This paper thus explores the co-creative object-building process through a Wizard-of-Oz study, focusing on how AI can effectively convey its intent to users during object customization in Virtual Reality. Inspired by human-to-human collaboration, we focus on three representation modes: the presence of an embodied avatar, whether the AI's contributions are visualized immediately or incrementally, and whether the areas modified are highlighted in advance. The findings provide insights into how these factors affect user perception and interaction with object-generating AI tools in Virtual Reality as well…
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