AudioMiXR: Spatial Audio Object Manipulation with 6DoF for Sound Design in Augmented Reality
Brandon Woodard, Margarita Geleta, Joseph J. LaViola Jr., Andrea Fanelli, Rhonda Wilson

TL;DR
AudioMiXR introduces a novel AR interface using 6DoF for spatial sound object manipulation, significantly improving user experience and creativity in sound design compared to traditional 2D tools.
Contribution
This work pioneers the use of 6DoF AR interactions for sound design, providing new design guidelines and demonstrating measurable benefits over 2D panning methods.
Findings
AudioMiXR significantly improved usability scores.
Participants experienced reduced frustration and workload.
Enhanced creativity was observed with 6DoF AR interaction.
Abstract
We present AudioMiXR, an augmented reality (AR) interface intended to assess how users manipulate virtual audio objects situated in their physical space using six degrees of freedom (6DoF) deployed on a head-mounted display (Apple Vision Pro) for 3D sound design. Existing tools for 3D sound design are typically constrained to desktop displays, which may limit spatial awareness of mixing within the execution environment. Utilizing an XR HMD to create soundscapes may provide a real-time test environment for 3D sound design, as modern HMDs can provide precise spatial localization assisted by cross-modal interactions. However, there is no research on design guidelines specific to sound design with 6DoF in XR. To provide a first step toward identifying design-related research directions in this space, we conducted an exploratory study where we recruited 27 participants, consisting of expert…
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Taxonomy
TopicsMusic Technology and Sound Studies · 3D Surveying and Cultural Heritage · Tactile and Sensory Interactions
