Innovative activities of Activision Blizzard: A patent network analysis
Artur F. Tomeczek

TL;DR
This study analyzes Activision Blizzard's patenting activities from 2008 to 2023 using IPC code co-occurrence networks to identify key technologies and their integration within the company's innovation landscape.
Contribution
It introduces a novel patent network analysis approach to map and understand the technological evolution of Activision Blizzard over 15 years.
Findings
Identified key technological areas through IPC code networks.
Mapped the technological connections and synergies within Activision Blizzard.
Highlighted the company's role as a bridge in the patent network.
Abstract
Microsoft's acquisition of Activision Blizzard valued at $68.7 billion has drastically altered the landscape of the video game industry. At the time of the takeover, the intellectual properties of Activision Blizzard included World of Warcraft, Diablo, Hearthstone, StarCraft, Overwatch, Battlenet, Candy Crush Saga, and Call of Duty. This article aims to explore the patenting activity of Activision Blizzard between 2008 (the original merger) and 2023 (the Microsoft acquisition). Four IPC code co-occurrence networks (co-classification maps) are constructed and analyzed based on the patent data downloaded from the WIPO Patentscope database. International Patent Classification (IPC) codes are a language agnostic system for the classification of patents. When multiple IPC codes co-occur in a patent, it shows that the technologies are connected. These relationships can be used for patent…
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Taxonomy
TopicsInnovation Policy and R&D · Intellectual Property and Patents · Innovation Diffusion and Forecasting
