UVGS: Reimagining Unstructured 3D Gaussian Splatting using UV Mapping
Aashish Rai, Dilin Wang, Mihir Jain, Nikolaos Sarafianos, Kefan Chen, Srinath Sridhar, Aayush Prakash

TL;DR
This paper introduces UVGS, a novel 2D UV mapping-based representation for 3D Gaussian Splatting that enables leveraging 2D diffusion models for efficient 3D scene generation and editing.
Contribution
The paper proposes UVGS, a structured 2D representation of 3D Gaussian Splatting that allows direct application of 2D models like diffusion for 3D generation.
Findings
UVGS can be compressed into a 3-channel shared feature space.
Pretrained 2D diffusion models can be directly applied to UVGS without retraining.
UVGS enables scalable, high-quality 3D scene generation and editing.
Abstract
3D Gaussian Splatting (3DGS) has demonstrated superior quality in modeling 3D objects and scenes. However, generating 3DGS remains challenging due to their discrete, unstructured, and permutation-invariant nature. In this work, we present a simple yet effective method to overcome these challenges. We utilize spherical mapping to transform 3DGS into a structured 2D representation, termed UVGS. UVGS can be viewed as multi-channel images, with feature dimensions as a concatenation of Gaussian attributes such as position, scale, color, opacity, and rotation. We further find that these heterogeneous features can be compressed into a lower-dimensional (e.g., 3-channel) shared feature space using a carefully designed multi-branch network. The compressed UVGS can be treated as typical RGB images. Remarkably, we discover that typical VAEs trained with latent diffusion models can directly…
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Taxonomy
TopicsIndustrial Vision Systems and Defect Detection
MethodsDiffusion · Inpainting
