Building a Cognitive Twin Using a Distributed Cognitive System and an Evolution Strategy
Wandemberg Gibaut, Ricardo Gudwin

TL;DR
This paper introduces a method to create a Cognitive Twin by training a distributed cognitive system with an evolution strategy, enabling realistic human interaction modeling for automation and research.
Contribution
It demonstrates a novel approach combining distributed architectures and evolution strategies to build interaction-based Cognitive Twins from input-output data.
Findings
Effective approximation of human interaction behavior
Successful end-to-end training of distributed systems
Potential applications in automation and human-like agents
Abstract
This work presents a technique to build interaction-based Cognitive Twins (a computational version of an external agent) using input-output training and an Evolution Strategy on top of a framework for distributed Cognitive Architectures. Here, we show that it's possible to orchestrate many simple physical and virtual devices to achieve good approximations of a person's interaction behavior by training the system in an end-to-end fashion and present performance metrics. The generated Cognitive Twin may later be used to automate tasks, generate more realistic human-like artificial agents or further investigate its behaviors.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
