VR-Robo: A Real-to-Sim-to-Real Framework for Visual Robot Navigation and Locomotion
Shaoting Zhu, Linzhan Mou, Derun Li, Baijun Ye, Runhan Huang, Hang Zhao

TL;DR
This paper introduces VR-Robo, a framework that creates photorealistic simulation environments for visual robot navigation and locomotion, enabling effective sim-to-real transfer and rapid adaptation in complex real-world settings.
Contribution
The paper presents a novel Real-to-Sim-to-Real framework using 3D Gaussian Splatting for scene reconstruction, supporting RGB perception and physical interactions for robot learning.
Findings
Successful RGB-only sim-to-real policy transfer
Enhanced robot policy adaptation in complex environments
Effective visual goal-tracking in real-world tests
Abstract
Recent success in legged robot locomotion is attributed to the integration of reinforcement learning and physical simulators. However, these policies often encounter challenges when deployed in real-world environments due to sim-to-real gaps, as simulators typically fail to replicate visual realism and complex real-world geometry. Moreover, the lack of realistic visual rendering limits the ability of these policies to support high-level tasks requiring RGB-based perception like ego-centric navigation. This paper presents a Real-to-Sim-to-Real framework that generates photorealistic and physically interactive "digital twin" simulation environments for visual navigation and locomotion learning. Our approach leverages 3D Gaussian Splatting (3DGS) based scene reconstruction from multi-view images and integrates these environments into simulations that support ego-centric visual perception…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsRobotic Path Planning Algorithms · Robotics and Sensor-Based Localization · Robotics and Automated Systems
