Beyond Win Rates: A Clustering-Based Approach to Character Balance Analysis in Team-Based Games
Haokun Zhou

TL;DR
This paper introduces a clustering-based method using in-game data to analyze character balance in team-based games, providing deeper insights into character roles and synergies beyond traditional metrics.
Contribution
It presents a novel hierarchical clustering approach with Jensen-Shannon Divergence to identify character role clusters in Valorant, enhancing balance analysis.
Findings
Identified distinct character clusters based on co-occurrence patterns
Revealed nuanced character roles and synergies
Complemented traditional balance metrics
Abstract
Character diversity in competitive games, while enriching gameplay, often introduces balance challenges that can negatively impact player experience and strategic depth. Traditional balance assessments rely on aggregate metrics like win rates and pick rates, which offer limited insight into the intricate dynamics of team-based games and nuanced character roles. This paper proposes a novel clustering-based methodology to analyze character balance, leveraging in-game data from Valorant to account for team composition influences and reveal latent character roles. By applying hierarchical agglomerative clustering with Jensen-Shannon Divergence to professional match data from the Valorant Champions Tour 2022, our approach identifies distinct clusters of agents exhibiting similar co-occurrence patterns within team compositions. This method not only complements existing quantitative metrics…
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Taxonomy
TopicsSports Analytics and Performance · Digital Games and Media · Educational Games and Gamification
