An Event-Based Perception Pipeline for a Table Tennis Robot
Andreas Ziegler, Thomas Gossard, Arren Glover, Andreas Zell

TL;DR
This paper introduces the first real-time perception pipeline for a table tennis robot using event-based cameras, significantly improving update rate and accuracy over traditional frame-based methods for fast-moving ball detection.
Contribution
It presents a novel event-based perception pipeline that enhances real-time detection and prediction of a table tennis ball, outperforming conventional frame-based approaches.
Findings
Event-based pipeline has an order of magnitude higher update rate.
Lower mean errors and uncertainties in ball position, velocity, and spin estimation.
Improved robot control speed and accuracy for fast ball rallying.
Abstract
Table tennis robots gained traction over the last years and have become a popular research challenge for control and perception algorithms. Fast and accurate ball detection is crucial for enabling a robotic arm to rally the ball back successfully. So far, most table tennis robots use conventional, frame-based cameras for the perception pipeline. However, frame-based cameras suffer from motion blur if the frame rate is not high enough for fast-moving objects. Event-based cameras, on the other hand, do not have this drawback since pixels report changes in intensity asynchronously and independently, leading to an event stream with a temporal resolution on the order of us. To the best of our knowledge, we present the first real-time perception pipeline for a table tennis robot that uses only event-based cameras. We show that compared to a frame-based pipeline, event-based perception…
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Taxonomy
TopicsVideo Analysis and Summarization · Artificial Intelligence in Games · Human Pose and Action Recognition
