A Descent-based method on the Duality Gap for solving zero-sum games
Michail Fasoulakis, Evangelos Markakis, Giorgos Roussakis,, Christodoulos Santorinaios

TL;DR
This paper introduces a descent-based algorithm leveraging the convexity of the duality gap for efficiently finding approximate equilibria in 2-player zero-sum games, with theoretical guarantees and promising experimental results.
Contribution
It proposes a novel steepest descent method on the duality gap for zero-sum games, improving convergence bounds and outperforming standard algorithms in large strategy spaces.
Findings
Achieves geometric decrease in duality gap
Outperforms OGDA in large strategy scenarios
Provides theoretical complexity bounds
Abstract
We focus on the design of algorithms for finding equilibria in 2-player zero-sum games. Although it is well known that such problems can be solved by a single linear program, there has been a surge of interest in recent years for simpler algorithms, motivated in part by applications in machine learning. Our work proposes such a method, inspired by the observation that the duality gap (a standard metric for evaluating convergence in min-max optimization problems) is a convex function for bilinear zero-sum games. To this end, we analyze a descent-based approach, variants of which have also been used as a subroutine in a series of algorithms for approximating Nash equilibria in general non-zero-sum games. In particular, we study a steepest descent approach, by finding the direction that minimises the directional derivative of the duality gap function. Our main theoretical result is that…
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Taxonomy
TopicsArtificial Intelligence in Games · Guidance and Control Systems · Game Theory and Applications
