Drag Your Gaussian: Effective Drag-Based Editing with Score Distillation for 3D Gaussian Splatting
Yansong Qu, Dian Chen, Xinyang Li, Xiaofan Li, Shengchuan Zhang, Liujuan Cao, Rongrong Ji

TL;DR
DYG introduces a precise, drag-based 3D editing method for Gaussian Splatting that allows users to control editing regions and directions, overcoming previous texture-only limitations and improving geometric editing accuracy.
Contribution
The paper presents DYG, a novel 3D drag-based editing approach integrating control point prompts and an implicit triplane scaffold for enhanced geometric and multi-view consistent editing.
Findings
Outperforms baselines in editing quality and effect
Enables precise control over editing regions and directions
Supports flexible, multi-view consistent 3D edits
Abstract
Recent advancements in 3D scene editing have been propelled by the rapid development of generative models. Existing methods typically utilize generative models to perform text-guided editing on 3D representations, such as 3D Gaussian Splatting (3DGS). However, these methods are often limited to texture modifications and fail when addressing geometric changes, such as editing a character's head to turn around. Moreover, such methods lack accurate control over the spatial position of editing results, as language struggles to precisely describe the extent of edits. To overcome these limitations, we introduce DYG, an effective 3D drag-based editing method for 3D Gaussian Splatting. It enables users to conveniently specify the desired editing region and the desired dragging direction through the input of 3D masks and pairs of control points, thereby enabling precise control over the extent…
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Taxonomy
TopicsGenerative Adversarial Networks and Image Synthesis · Advanced Data Storage Technologies · Machine Learning and Data Classification
MethodsDiffusion · Latent Diffusion Model
