ROSA: Reconstructing Object Shape and Appearance Textures by Adaptive Detail Transfer
Julian Kaltheuner, Patrick Stotko, Reinhard Klein

TL;DR
ROSA is an inverse rendering technique that adaptively refines mesh geometry and reconstructs high-resolution surface details from limited images, overcoming resolution and normal map limitations of previous methods.
Contribution
It introduces a novel adaptive mesh refinement and a tile-based high-resolution texture reconstruction method based on a single pre-trained decoder.
Findings
Adaptive mesh resolution improves detail accuracy.
High-resolution textures capture fine surface details.
Method outperforms previous approaches in detail reconstruction.
Abstract
Reconstructing an object's shape and appearance in terms of a mesh textured by a spatially-varying bidirectional reflectance distribution function (SVBRDF) from a limited set of images captured under collocated light is an ill-posed problem. Previous state-of-the-art approaches either aim to reconstruct the appearance directly on the geometry or additionally use texture normals as part of the appearance features. However, this requires detailed but inefficiently large meshes, that would have to be simplified in a post-processing step, or suffers from well-known limitations of normal maps such as missing shadows or incorrect silhouettes. Another limiting factor is the fixed and typically low resolution of the texture estimation resulting in loss of important surface details. To overcome these problems, we present ROSA, an inverse rendering method that directly optimizes mesh geometry…
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Taxonomy
TopicsFace recognition and analysis · Generative Adversarial Networks and Image Synthesis · 3D Shape Modeling and Analysis
MethodsSparse Evolutionary Training
