From Natural Language to Extensive-Form Game Representations
Shilong Deng, Yongzhao Wang, Rahul Savani

TL;DR
This paper presents a novel two-stage framework that uses Large Language Models and specialized modules to convert natural language game descriptions into extensive-form game representations, enabling automated analysis like Nash equilibrium computation.
Contribution
The paper introduces a two-stage, modular framework that enhances in-context learning for translating natural language into extensive-form game trees, addressing imperfect information challenges.
Findings
Framework significantly outperforms baseline models in accuracy
Modules are critical for handling imperfect information
Enables automation of game-theoretic analysis from natural language
Abstract
We introduce a framework for translating game descriptions in natural language into extensive-form representations in game theory, leveraging Large Language Models (LLMs) and in-context learning. Given the varying levels of strategic complexity in games, such as perfect versus imperfect information, directly applying in-context learning would be insufficient. To address this, we introduce a two-stage framework with specialized modules to enhance in-context learning, enabling it to divide and conquer the problem effectively. In the first stage, we tackle the challenge of imperfect information by developing a module that identifies information sets along and the corresponding partial tree structure. With this information, the second stage leverages in-context learning alongside a self-debugging module to produce a complete extensive-form game tree represented using pygambit, the Python…
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Taxonomy
TopicsArtificial Intelligence in Games
