On the Sprague-Grundy values of games with a pass
Hikaru Manabe, Ryohei Miyadera, Koki Suetsugu

TL;DR
This paper analyzes two-player impartial games with a pass-move, establishing a homomorphism on Sprague-Grundy values that simplifies the calculation of winning strategies in complex disjunctive compounds.
Contribution
It introduces a homomorphism on SG-values for games with a pass, enabling simplified analysis of disjunctive compounds with pass-moves under certain conditions.
Findings
Homomorphism on SG-values for games with a pass established
SG-value of compound with pass equals nim with pass under conditions
Application of homomorphism to chocolate games
Abstract
In this paper, we consider two-player impartial games with a pass-move. A disjunctive compound of games is a position in which, on each turn, the current player chooses one of the components and makes a legal move in it. For disjunctive compounds, it is known that the time to determine which player has a winning strategy is bounded by the time to compute the SG-values of the components plus the time for their XOR. However, if we allow a pass-move during the play, the analysis of such games becomes much more difficult. A pass-move allows each player to skip exactly one turn in non-terminal positions during the game, after which neither player may use a pass-move again. We establish a homomorphism on the SG-values of games with a pass-move. That is, if every component satisfies a condition called one-move game, the SG-value of the disjunctive compound of the components with a pass-move is…
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Taxonomy
TopicsArtificial Intelligence in Games
