Relightable Full-Body Gaussian Codec Avatars
Shaofei Wang, Tomas Simon, Igor Santesteban, Timur Bagautdinov,, Junxuan Li, Vasu Agrawal, Fabian Prada, Shoou-I Yu, Pace Nalbone, Matt, Gramlich, Roman Lubachersky, Chenglei Wu, Javier Romero, Jason Saragih,, Michael Zollhoefer, Andreas Geiger, Siyu Tang, Shunsuke Saito

TL;DR
This paper introduces a novel relightable full-body avatar model that captures fine details and complex light interactions, enabling realistic rendering under various lighting and pose conditions.
Contribution
It proposes a new decomposition of light transport into local and non-local effects, using zonal harmonics and shadow networks for improved relightability and generalization.
Findings
Effective modeling of local and non-local light effects
Superior generalization to new lighting and poses
Enhanced realism in avatar rendering
Abstract
We propose Relightable Full-Body Gaussian Codec Avatars, a new approach for modeling relightable full-body avatars with fine-grained details including face and hands. The unique challenge for relighting full-body avatars lies in the large deformations caused by body articulation and the resulting impact on appearance caused by light transport. Changes in body pose can dramatically change the orientation of body surfaces with respect to lights, resulting in both local appearance changes due to changes in local light transport functions, as well as non-local changes due to occlusion between body parts. To address this, we decompose the light transport into local and non-local effects. Local appearance changes are modeled using learnable zonal harmonics for diffuse radiance transfer. Unlike spherical harmonics, zonal harmonics are highly efficient to rotate under articulation. This allows…
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Taxonomy
TopicsAugmented Reality Applications · Interactive and Immersive Displays
MethodsBalanced Selection
