Impartial Chess on Integer Partitions
Eric Gottlieb, Matja\v{z} Krnc, Peter Mur\v{s}i\v{c}

TL;DR
This paper generalizes impartial chess games played on Young diagrams, analyzing winning positions and Sprague-Grundy values, and classifies these games on various sets of partitions, extending classical combinatorial game results.
Contribution
It introduces a framework for impartial chess on Young diagrams and classifies these games, extending known results to new classes of partitions.
Findings
Classified impartial chess games on Young diagrams.
Derived Sprague-Grundy values for all chess pieces.
Connected these games to classical Nim variants.
Abstract
Berlekamp proposed a class of impartial combinatorial games based on the moves of chess pieces on rectangular boards. We generalize impartial chess games by playing them on Young diagrams and obtain results about winning and losing positions and Sprague-Grundy values for all chess pieces. We classify these games, and their restrictions to sets of partitions known as rectangles, staircases, and general staircases, according to the approach of Conway, later extended by Gurvich and Ho. The games and restricted to rectangles are known to have the same game tree as -pile and , respectively, so our work generalizes these well-known games.
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Taxonomy
TopicsArtificial Intelligence in Games · Sports Analytics and Performance · Data Management and Algorithms
