Nautilus: Locality-aware Autoencoder for Scalable Mesh Generation
Yuxuan Wang, Xuanyu Yi, Haohan Weng, Qingshan Xu, Xiaokang Wei, Xianghui Yang, Chunchao Guo, Long Chen, Hanwang Zhang

TL;DR
Nautilus is a novel locality-aware autoencoder that enables scalable, high-fidelity mesh generation by leveraging local properties of manifold meshes and a dual-stream point conditioning approach.
Contribution
It introduces a new tokenization algorithm and a dual-stream point conditioner to improve mesh generation scalability and structural fidelity.
Findings
Supports mesh generation with up to 5,000 faces.
Outperforms state-of-the-art methods in fidelity and scalability.
Achieves artist-like mesh quality with efficient representation.
Abstract
Triangle meshes are fundamental to 3D applications, enabling efficient modification and rasterization while maintaining compatibility with standard rendering pipelines. However, current automatic mesh generation methods typically rely on intermediate representations that lack the continuous surface quality inherent to meshes. Converting these representations into meshes produces dense, suboptimal outputs. Although recent autoregressive approaches demonstrate promise in directly modeling mesh vertices and faces, they are constrained by the limitation in face count, scalability, and structural fidelity. To address these challenges, we propose Nautilus, a locality-aware autoencoder for artist-like mesh generation that leverages the local properties of manifold meshes to achieve structural fidelity and efficient representation. Our approach introduces a novel tokenization algorithm that…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
Topics3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques · Computational Geometry and Mesh Generation
