Approximate Puzzlepiece Compositing
Xuan Huang, Will Usher, Valerio Pascucci

TL;DR
This paper introduces Approximate Puzzlepiece Compositing, a scalable distributed rendering algorithm that efficiently visualizes complex, non-convex mesh partitions common in large-scale simulations, with minimal communication overhead.
Contribution
It presents a novel order-independent compositing method that handles irregular mesh partitions without data re-partitioning, improving performance and image quality in large-scale CFD visualization.
Findings
Achieves high image quality comparable to state-of-the-art methods.
Demonstrates scalability with minimal overhead on HPC systems.
Effectively visualizes complex unstructured mesh data.
Abstract
The increasing demand for larger and higher fidelity simulations has made Adaptive Mesh Refinement (AMR) and unstructured mesh techniques essential to focus compute effort and memory cost on just the areas of interest in the simulation domain. The distribution of these meshes over the compute nodes is often determined by balancing compute, memory, and network costs, leading to distributions with jagged nonconvex boundaries that fit together much like puzzle pieces. It is expensive, and sometimes impossible, to re-partition the data posing a challenge for in situ and post hoc visualization as the data cannot be rendered using standard sort-last compositing techniques that require a convex and disjoint data partitioning. We present a new distributed volume rendering and compositing algorithm, Approximate Puzzlepiece Compositing, that enables fast and high-accuracy in-place rendering of…
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Taxonomy
TopicsManufacturing Process and Optimization · Additive Manufacturing and 3D Printing Technologies · Metal Forming Simulation Techniques
