Equilibria under Dynamic Benchmark Consistency in Non-Stationary Multi-Agent Systems
Ludovico Crippa, Yonatan Gur, Bar Light

TL;DR
This paper investigates how multi-agent systems in dynamic, non-stationary environments can achieve equilibrium-like behavior by competing against evolving benchmarks, leading to improved welfare guarantees.
Contribution
It introduces a novel analysis of dynamic benchmark consistent policies and their ability to approximate evolving equilibrium sequences in non-stationary multi-agent systems.
Findings
Distributions of play approximate static equilibria in slowly changing systems.
Dynamic benchmark policies outperform static ones in non-stationary settings.
Improved welfare bounds are established for smooth games.
Abstract
We formulate and study a general time-varying multi-agent system where players repeatedly compete under incomplete information. Our work is motivated by scenarios commonly observed in online advertising and retail marketplaces, where agents and platform designers optimize algorithmic decision-making in dynamic competitive settings. In these systems, no-regret algorithms that provide guarantees relative to \emph{static} benchmarks can perform poorly and the distributions of play that emerge from their interaction do not correspond anymore to static solution concepts such as coarse correlated equilibria. Instead, we analyze the interaction of \textit{dynamic benchmark} consistent policies that have performance guarantees relative to \emph{dynamic} sequences of actions, and through a novel \textit{tracking error} notion we delineate when their empirical joint distribution of play can…
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Taxonomy
TopicsComplex Systems and Time Series Analysis · Game Theory and Applications · Evolutionary Game Theory and Cooperation
