RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering
Chenlu Zhan, Yufei Zhang, Yu Lin, Gaoang Wang, Hongwei Wang

TL;DR
RDG-GS introduces a novel sparse-view 3D rendering method that employs relative depth guidance with Gaussian splatting to improve geometric accuracy and view consistency in scene reconstruction from sparse inputs.
Contribution
The paper presents a new framework utilizing relative depth guidance to refine Gaussian fields, addressing geometric inaccuracies caused by absolute depth reliance in sparse-view 3D rendering.
Findings
Achieves state-of-the-art rendering quality on multiple datasets.
Effectively improves geometric consistency across views.
Demonstrates high efficiency suitable for real-world applications.
Abstract
Efficiently synthesizing novel views from sparse inputs while maintaining accuracy remains a critical challenge in 3D reconstruction. While advanced techniques like radiance fields and 3D Gaussian Splatting achieve rendering quality and impressive efficiency with dense view inputs, they suffer from significant geometric reconstruction errors when applied to sparse input views. Moreover, although recent methods leverage monocular depth estimation to enhance geometric learning, their dependence on single-view estimated depth often leads to view inconsistency issues across different viewpoints. Consequently, this reliance on absolute depth can introduce inaccuracies in geometric information, ultimately compromising the quality of scene reconstruction with Gaussian splats. In this paper, we present RDG-GS, a novel sparse-view 3D rendering framework with Relative Depth Guidance based on 3D…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Advanced Vision and Imaging · 3D Shape Modeling and Analysis
MethodsRoIPool · Softmax · RoIAlign
